Deploy Action Contest Entries

These are the four submissions for our Deploy Action Contest. All these folks will receive their own TSWC mat and other swag. Congratulations and thanks for participating!



Kevin Warrender (14)

Warlord: Baโ€™ar Zul w/ Orks

Opening Hand: Murder Cogitator, Splintered Path Acolyte, Promise of Glory, Promise of Glory, Master Warpsmith, Black Legion Heldrake, Ominous Wind
Deploy Action 1: Play Murder Cogitator for 0 res (7 res, 6 cards)
Deploy Action 2: Play Splintered Path Acolyte for 1 res (6 res, 5 cards)
Deploy Action 3: Play Promise of Glory for 0 res (6 res, 4 cards); generate 2 cultists at HQ
Deploy Action 4: Play Promise of Glory for 0 res (6 res, 3 cards); generate 2 cultists at HQ
Deploy Action 5: Play Master Warpsmith for 4 res (2 res, 2 cards)

Deploy Action 6: Sacrifice 4 Cultists, Play Black Legion Heldrake for 0 res (2 res, 1 card); Activate Murder Cogitator, assume you draw Rotten Plaguebearer (2 res, 2 cards)
Deploy Action 7: Play Ominous Wind for 2 res, draw 8 cards, discard 4 (0 res, 5 cards); Assume 5 cards in hand are: Rotten Plaguebearer, Rotten Plaguebearer, Promise of Glory, Sniveling Grot, Sniveling Grot
Deploy Action 8:  Sacrifice Splintered Path Acolyte, Play Rotten Plaguebearer for 0 res (0 res, 4 cards)
Deploy Action 9: Play Promise of Glory for 0 res (0 res, 3 cards)
Deploy Action 10: Sacrifice 2 cultists, Play Rotten Plaguebearer for 0 res (0 res, 2 cards)
Deploy Action 11: Play Sniveling Grot for 0 res (0 res, 1 card)
Deploy Action 12: Play Sniveling Grot for 0 res (0 res, 0 card)
Deploy Action 13: Exhaust Rotten Plaguebearer #1 to deal a damage
Deploy Action 14: Exhaust Rotten Plaguebearer #2 to deal a damage


Pedge K (24)

Coteaz w/ Orks
Muster The Guard x 2
Coteaz's Henchmen 1
Noble Deed 1
Ammo Depot x3
Interrogator Acolyte 1

Play order
Action count Card played/Action Resources/Cards Remaining
1 Ammo Depot (1) 7 7
2 Ammo Depot (2) 6 6
3 Ammo Depot (3) 5 5
4 Muster The Guard 5 4
5 Coteaz's Henchmen 4 3
6 Noble Deed -> Henchmen 3 2 Coteaz readies
7 Muster The Guard 3 1
8 Use Ammo Depot (1) 3 2 Captain Markis
9 Use Ammo Depot (2) 3 3 Tallarn Raider
10 Use Ammo Depot (3) 3 4 Tallarn Raider
11 Tallarn Raider 3 3
12 Tallarn Raider 3 2
13 Captain Markis 2 1
14 Interrogator Acolyte 1 0 Must be played next to Captain Markis
15 Captain Markis -> Acolyte 1 2 2x To Arms
16 To Arms -> Ammo Depot 1 1
17 Use Ammo Depot 1 2 To Arms
18 To Arms -> Ammo Depot 1 1
19 Use Ammo Depot 1 2 Enginseer Augur
20 To Arms -> Ammo Depot 1 1
21 Use Ammo Depot 1 2 Noble Deed
22 Enginseer Augur 1 1 Must be played opposite an enemy unit
23 Noble Deed -> Augur 0 0 Augur's Interrupt finds a Troop Transport
24 Use Troop Transport 0 0

Travis Provick - Tactical Squad Commissar (24)

Coteaz w/ Orks
Starting hand:
1x muster the guard
2x enginseer augur
1x smasha gun battery
1x troop transport
2x Tallarn raider
1x ammo depot

1. Muster the guard
2. Enginseer (7 resources)
3. Enginseer (6 resources)
4. Smasha (3 resources)
5. Use smasha (kill both enginseer playing 2 troop transport)
6. Troop transport
7. Tallarn raider
8. Tallarn raider
9. Ammo depot (2 resources)
10. Use ammo depot (draw ammo depot)
11. Ammo depot (1 resource)
12. Use ammo depot (draw ammo depot)
13. Ammo depot (0 resources)
14. Use ammo depot (draw to arms)
15. To arms (ready ammo depot)
16. Use ammo depot (draw to arms)
17. To arms (ready ammo depot)
18. Use ammo depot (draw to arms)
19. To arms (ready ammo depot)
20. Use ammo depot (draw tallarn raider)
21. Tallarn raider
22. Use troop transport
23. Use troop transport
24. Use troop transport


Winning Submission

๐˜›๐˜ฉ๐˜ฆ ๐˜”๐˜ฐ๐˜ด๐˜ต ๐˜Œ๐˜น๐˜ฑ๐˜ฆ๐˜ฏ๐˜ด๐˜ช๐˜ท๐˜ฆ, ๐˜๐˜ฎ๐˜ฑ๐˜ณ๐˜ฆ๐˜ด๐˜ด๐˜ช๐˜ท๐˜ฆ ๐˜๐˜ฎ๐˜ฑ๐˜ฆ๐˜ณ๐˜ช๐˜ข๐˜ญ ๐˜Ž๐˜ถ๐˜ข๐˜ณ๐˜ฅ ๐˜—๐˜ข๐˜ณ๐˜ข๐˜ฅ๐˜ฆ ๐˜Œ๐˜ท๐˜ฆ๐˜ณ OR ๐˜›๐˜ฐ๐˜ณ๐˜ฒ๐˜ถ๐˜ฆ๐˜ฎ๐˜ข๐˜ฅ๐˜ข ๐˜Š๐˜ฐ๐˜ต๐˜ฆ๐˜ข๐˜ป'๐˜ด ๐˜๐˜ฏ๐˜ด๐˜ถ๐˜ณ๐˜ข๐˜ฏ๐˜ค๐˜ฆ ๐˜š๐˜ค๐˜ข๐˜ฎ


"๐˜ž๐˜ฉ๐˜ช๐˜ญ๐˜ฆ ๐˜ ๐˜ด๐˜ต๐˜ช๐˜ญ๐˜ญ ๐˜ฅ๐˜ณ๐˜ข๐˜ธ ๐˜ฃ๐˜ณ๐˜ฆ๐˜ข๐˜ต๐˜ฉ, ๐˜ฏ๐˜ฐ ๐˜ˆ๐˜ด๐˜ต๐˜ณ๐˜ฐ ๐˜”๐˜ช๐˜ญ๐˜ช๐˜ต๐˜ข๐˜ณ๐˜ช๐˜ถ๐˜ฎ ๐˜ˆ๐˜ฎ๐˜ฎ๐˜ฐ ๐˜‹๐˜ฆ๐˜ฑ๐˜ฐ๐˜ต ๐˜ด๐˜ฉ๐˜ข๐˜ญ๐˜ญ ๐˜ฆ๐˜ด๐˜ค๐˜ข๐˜ฑ๐˜ฆ ๐˜ฎ๐˜บ ๐˜ธ๐˜ณ๐˜ข๐˜ต๐˜ฉ!" -- Torquemada Coteaz, after receiving a defective shipment of Krak Grenades


It all started when Coteaz returned planetside from his Formosan Black Ship. Tasked with mustering the guard, he arrived with an unusual showing. His own elite retinue was nowhere to be found while claims that they had performed some noble deed off-world and would not be arriving any time soon. In their place? An entire battalion of engineers from the Death Korps.


Suspicious, the Inquisition mustered their own valuable specialist, an Interrogator Acolyte, as well as a speedy troop transport, so they could ferret out the truth of the matter.


The Interrogator never met Coteaz. Captain Markis intercepted him.


Then began the procession into the Astra Militarium's captured ammo depots under the guise of restocking spent explosives or demolition packs, each engineer finding their way into nooks and crannies far away from the Munitorium's watchful eyes instead of promptly returning to their stations.


When everything blew up, there was only Coteaz, his insurance agent, one new contract freshly inked with "T.C.", and a smile growing gradually larger on the Inquisitor's lips.


Nicholas Sablan (TheNick) with help from his buddy Dave (DavidDisab) in Newark (27!!)

Coteaz w/ Orks

Start with 8 Cards, 8 Money (8C/8$)

1. Muster The Guard     7C/8$ (-1 Cost to A.M. Units)

2. Coteaz's Henchmen (place across from an enemy)    6c/7$ (cost discounted by 1)

3. Noble Deed targeting Coteaz's Henchmen and enemy unit    5c/6$ (refresh Torquemada Coteaz)

4. Muster The Guard     4c/6$ (-2 cost to A.M. units)

5. Interrogator Acolyte     3c/5$ (3 cost reduced to 1 cost)

6. Troop Transport    2c/5$

7. Sacrifice Troop Transport  

8. Captain Markis     1c/4$ (3 cost reduced to 1 cost)

9. Use Captain Markis' ability to

to kill Interrogator Acoltye and gain +2 cards

Gain Death Korps Engineers X2     3c/4$

10. Deploy Death Korps Engineers #1 (2 cost reduced to 0 cost)     2c/4$

11. Deploy Death Korps Engineers #2 (2 cost reduced to 0 cost)     1c/4$

12. Deploy Ammo Depot #1    0c/3$

13. Exhaust Ammo Depot #1, gain To Arms!#2     1c/3$

14. Play To Arms! to refresh Ammo Depot #1    0c/3$

15. Exhaust Ammo Depot #1, gain To Arms!#2     1c/3$

16. Play To Arms! to refresh Ammo Depot #1    0c/3$

17. Exhaust Ammo Depot #1, to gain To Arms! #3    1c/3$

18. Play To Arms! #3 to refresh Ammo Depot #1    0c/3$

19. Exhaust Ammo Depot #1, to draw Ammo Depot #2    1c/3$

20. Deploy Ammo Depot #2    0c/2$

21. Exhaust Ammo Depot #2 to draw Ammo Depot #3    1c/2$

22. Deploy Ammo Depot #3    0c/1$

23. Exhaust Ammo Depot #3 to draw Death Corps Engineer #3    1c/1$

24. Deploy Death Corp Engineer #3    0c/1$

25. Sacrifice Death Corp Engineer #1 to destroy Ammo Depot #1

26. Sacrifice Death Corp Engineer #2 to destroy Ammo Depot #2

27. Sacrifice Death Corp Engineer #3 to destroy Ammo Depot #3


Conclusion: 27 Actions to play 18 Resources and 16 cards. And still have 1$ left over for the next phases!


Congratulations to Nick. Weโ€™ll be sending each of these amazing folks a mat and some additional swag. Thanks for showing us all that, when you really want to, you can make the Deploy phase last for a LONG TIME!!